[GD-Guide] Gundam TCG: Keyword Effects (Up-to-Date)

Lv. (Level): The number of resources that are required when playing a card. This condition is met when the number of resources in your resource area is equal or greater than the card level. Whether the resource is rested or active makes no difference. The Token's level is treated as zero when referring to it.

Cost: The cost paid when playing a card. You can pay this cost by resting necessary number of active resources in your Resource area. (The token cost is treated as zero when referring to it).

[AP] Attack Points: AP shows a card's offensive strength in the battle. 

[HP] Hit Points: HP is a card's defensive strength. A card is destroyed when its HP becomes zero.

Link Condition: The condition to link a Pilot with a Unit card, only Unit cards have link condition. A Unit with a Pilot satisfying its link condition placed beneath it is called a Link Unit. Units normally cannot attack in the turn they are deployed (played), but a Link Unit can attack during the turn that they enter the battle area.

Winning and Losing the Game: 1. When either player receives battle damage from a Unit while they have no cards in their Shield Area, that player fulfils the condition for defeat. 2. When either player has no more cards in their deck, that player also fulfils the condition for defeat.

[Burst]: effects are effects that can be activated when a shield is destroyed and that card is turned over.

Repair X: At the end of your turn, this Unit recovers X specific number of HP.

Blocker: Rest this Unit to change the attack target to it.

Action: (same as "#Counter" in onepieceTCG), the command cards with "Action" keyword can be used in both turns to counter/save the battle.

High-Maneuver: This unit can't be blocked.

First Strike: While this Unit is attacking, It deals damage before the enemy Unit.

Support X: Rest this Unit, 1 other friendly Unit gets AP+(X) during this turn.

Breach X: When this Unit attack destroys and enemy's Unit, deal the specified amount (X) of damage to the first card in that opponent's shield area.

When Paired: is the keyword for a triggered effect that triggers when a Pilot is paired with that Unit. [When Paired] appears as “[When Paired・(qualifications) Pilot] (text).” This means when a Pilot fulfilling the (qualifications) is paired with this Unit, perform (text).

During Pair: is the keyword for a constant effect that is continuously active while a Pilot is paired with that Unit. [During Pair] appears as “[During Pair・(qualifications) Pilot] (text).” This means while a Pilot fulfilling the (qualifications) is paired with this Unit, perform (text).

The image below shows the info for pairing and linking. 

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Resource Area: You may have up to 15 resources in your Resource Area, and you may have up to 5 EX Resources in your resource area.

Battle Area: This is where you place Units and Pilots. You may have up to 6 Units at a time in your battle area. 

Shield Area: This location is checked when the player is attacked. There are Shields and a Base within the Shield Area, you may have up to 1 Base in your Base section. (The card in Base section is public, both players are free to view the cards in Base section). Cards in Shield section is private, Cards in the shield section are treated as Shields with 1 HP each.

Damage: When damage is dealt to a Unit, Base, or Shield, that card’s HP is reduced by an amount equal to the damage received. (During games, show HP reductions by placing a number of counters 10 equal to the damage received onto the card. A card that receives damage equal to or greater than its HP is destroyed).

Units, Bases, Shields, and players can receive damage as a result of battle. Attacking Units and Units being attacked deal damage equal to their AP to each other during the damage step. This damage is called battle damage.

Units, Bases, Shields, and players can receive damage from effects on cards. This damage is called effect damage.

When damage received by a Base or Shield exceeds its HP, the excess damage is not dealt to another Shield.

EX Base and EX Resource tokens are two tokens that are used at the start of games. An EX Base is a Base token with 0 AP and 3 HP (Place it in the base section of the shield area at the start of the game.).

An EX Resource is a Resource token that can be used temporarily to pay costs. Player Two places one in their resource area at the start of the game. When an EX Resource is used to pay a cost, that EX Resource is removed from the game.

Gundam Card Game Guideline, How to play Gundam Card Game.

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