Ricco K: HOW TO PLAY BLUE – WHITE GUNDAM [GD01 – GD02]

Hi this is Ricco from Indonesia. 

Maybe some of you already know me, or often meet me at Bandai Asia events—especially at One Piece events (yes, because that’s my main focus in playing TCG). A while ago, the Gundam TCG was released, and since I really like Gundam, I started trying to play the Gundam TCG together with my teammates. We exchanged ideas and strategies. Until at one point, I made a decision about which color to start playing with. And my choice fell on blue–white as my favourite color combination, although of course I also play various other colors.

Basic & Core Blue-White.

UW (blue – white) are solid color combination in this game. Very solid for set up game and controlling the field well.  Defensive deck to buying time, so we can get advantage from High End Unit on late game. And then we can take control the game, and win the game.

I always separate play-style to 3 styles:

  1. Aggressive 
  2. Midrange – Tempo 
  3. Control

This UW color is a control deck. Defensive deck with many Blockers to buying time, so you can play High End Unit and turn the table.

Key card:

  1. 12 blocker stapple

Always bring 4 Zowort 4 Lfrith 4 Rick Dias.  

  1. Amuro + Rx78 ST

Combine of best blue pilot and best blue unit, best midgame link unit, to clear enemy’s unit.

  1. Kira + Aile Strike

Kira + Aile is a second best link after Amuro – RX, bounce 1 unit and attack enemy’s unit. Clear 2 unit is a superb counter attack.

  1. A show of resolve

Draw 2 cards, and help us to find what we need. We need 2 – 3 copies in our deck (3 copies = Enough)

Deck Options

I build 3 best UW Deck from GD01 – GD02.

  1. Deck UW SEED (rating: 9 from 10)
  2. Deck UW Epyon (rating: 8 from 10)
  3. Deck UW Aerial (rating: 7.5 from 10)

Note: if you ask about a perfect deck, easily GW WING (easily rating 11/10).

UW SEED (JUSTICE + FREEDOM)

UW SEED is a perfect control deck for me. With couples of RX78-Amuro and Aile-Kira, that’s a strong Link Unit on Midgame, and then Justices and Freedom will take control the field.

Bad matchups:

  1. Blue Green Zaku One Year War (45 – 55)
  • Mulligan to blockers 
  • Starving game. Atk only on enemy unit, no point to atk their life on early game
  • Clear board. Wipe out.
  • Always trade your zowort with zaku 3/2. Useless if u atk on our turn, and then pass turn, and he will ping 1 to our zowort. Enemy get your base and kill your zowort easily,
  • No greedy atk, only atk with non blocker unit, or atk with one unit and then stand it with archangel
  • Final wave attack, only if we sure we want to end game
  1. Blue Purple Barbatos Aggro-ping (40 – 60)
  • Mulligan to blockers 
  • Starving game. Atk only on enemy unit, no point to atk their life on early game
  • Fatal strike will punish your mini blocker, so wisely use your aile strike to block.
  • Always kill the barbatos unit.
  • No greedy atk, only atk with non blocker unit, or atk with one unit and then stand it with archangel
  • Final wave only if we sure we want to end game
  1. Blue White Aerial GD01 (45-55)
  • Keep RX, Aile, Resolve, Justice
  • No need blockers 
  • No atk if not necessary
  • Naval bombardment to kill RX78 or Aile
  • Always drop your archangel to take life. (don’t care bout the basic base)
  • Always target the freedom 1st, their best unit.
  • Justice Gundam back to back will save our day 

Good Matchups:

  1. Green White Wing (55 – 45)
  • U need two blockers on field to kill shenlong, one will KOed by shen’s effect, and then block it plus kill shen with naval bombardment
  • Justice restore your field from WGZ wipe out
  • Justice and token can kill the wgz 5 + 2 (one card solution)
  • Keep your base, because so many breech.
  • Keep your base for extra life, if u cannot handle high manoeuvre, u need your base for extra life
  1. Red White Qube – Sinanju (60 – 40)
  • Naval bombardment to sinanju (must clear from board)
  • Close combat is a terror either from hand or life
  • Ace will punish our big unit, so trade our unit wisely
  • Spam six unit, and we will win. (justice mvp)
  • Always ready for qubeley surprise atk, 2 damage when linked,
  1. Red White SEED (60 – 40)
  • Same strategy with qubeley sinanju.
  • This deck easier than qubeley sinanju.
  • Spam justice and draw 2 cards
  1. Red Blue Ping (60 – 40)
  • We need blocker 
  • Naval bombardment to enemy  rx78
  • Always drop 2/4 blocker
  • Count their trash, and prepare blocker, banshee can kill 2 big bodies cleanly
  • Drop all your unit and blocker, draw 2 later, if u have no unit anymore, play your command to draw.
  1. Red Green Gqux (70 – 30)
  • Mulligan to find rx 78 and aile. (justice is a bonus)
  • Keep your blocker to protect your big body from gqux first strike
  • No need to atk life, clear the board, and u will win.

UW EPYON (EPYON + JUSTICE)

UW Epyon is best unit on late game. The real High End Unit. But depends on early game, ultra defensive game, with 12 Blockers plus 4 Striker Packs. Justice will help us for many matchup (GW and RW matchup). But this deck very very very bad vs agro deck.

Bad matchups:

  1. Blue Green Zaku One Year War (40 – 60)
  • Mulligan to blockers 
  • Starving game. Atk only on enemy unit.
  • Clear board. Wipe out.
  • Always trade your zowort with zaku 3/2. Useless if u atk on our turn, and then pass turn, and he will ping 1 to our zowort. Enemy get your base and kill your zowort easily.
  • Atk only with non-blocker unit, eg: Epyon, Justice, etc. Blocker standby protect your Life and Epyon.
  1. Blue Purple Barbatos Aggro-ping (40 – 60)
  • Same strategy for every aggro game
  • Make sure you have a lot of blocker.
  • Keep naval bombardment to kill rx78.
  1. Blue White Aerial (40-60)
  • Keep: rx78, draw 2, epyon/zech
  • Clear freedom 1st.
  • Naval bombardment to RX or Aile Strike.
  • Epyon must try to kill 2 big bodies.
  1. Mirror (50-50)
  • Rest or atk with your unit wisely.
  • Try to not block the epyon, kill epyon on our turn (that’s why u must atk wisely)
  • Use blocker to protect Epyon.
  • Draw is everything, more Epyon Link on field = bigger winning chance.

Good Matchups:

  1. Green White Wing (55 – 45)
  • Play around with Shenlong unit, keep naval bombardment to kill shenlong.
  • Striker pack 4/2 when your opponent resource still 4 – 6, when 7 above choose 2/4.
  • Striker pack 4/2 + naval bombardment can kill gundam wing breech.
  • Starving Game on early game, no need atk, atk only for trade unit with your opponent.
  • Justice to stabilise board with 2 bodies.
  1. Red White Qubeley – Sinanju (60 – 40)
  • Play around from close combat
  • Keep your blocker from qubeley double damage.
  • No need zowort, easy to die
  • Striker pack always choose 2/4
  • Clear sinanju from the field
  • Justice Gundam = MVP (6 board full and u will win)
  1. Red White SEED (60 – 40)
  • Same strategy for RW games.
  • Keep hand: Draw 2, RX 78, aile strike, epyon/zech
  • Justice Gundam give your opponent many homeworks.
  1. Red Blue Ping (55 – 45)
  • Strategy of aggro midrange game
  • Keep spamming blocker for early game
  • Striker pack always 2/4
  • Play around from banshee game
  1. Red Green Gqux (70 – 30)
  • Play around from Gqux first strike.
  • Keep and use your blocker wisely, don’t let them trade your big body unit.

UW AERIAL REBUILD (AERIAL GD01)

UW AERIAL is ultimate tactical deck, very hard to play this deck. But combo RX and Aile on midgame plus minion blockers make this deck very strong to defence agro deck. The plan is pairing all of your unit with pilots, and trade some of them with enemy strong unit. We can draw 2 cards, and then play aerial to take back your Command from trash. While your enemy have no draw mechanism, and running out gass. Bring many pilots (11 -12 pilots) sometimes will be a good thing, but yeah u know, in another hand, if you draw many pilots, but no unit on hand will be useless.

Bad matchups:

  1. Blue Green Zaku One Year War (40 – 60)
  • Aggro strategy applied. 
  • Focus clear opponent  field
  • Blocker is everything
  1. Blue Purple Barbatos Aggro-ping (40 – 60)
  • Aggro strategy applied
  • Rx 78 is very important to clear area.
  • Keep you aile strike healthy (play around from fatal strike)

Good Matchups:

  1. Green White Wing (55 – 45)
  • Play around with Shenlong (naval bombardment strategy)
  • Draw is everything
  • Keep your base for extra life.
  • Freedom will win your game
  1. Red White Qubeley – Sinanju (60 – 40)
  • Play around from qubeley
  • Kill the sinanju
  • Draw is everything
  • Freedom must block wisely, don’t let your opponent KO your freedom
  1. Red White SEED (60 – 40)
  • Same strategy for Rw games.
  • Aerial + show of resolve will win the game.
  • Opponent’s justice will make us busy.
  1. Red Blue Ping (55 – 45)
  • Spamming big blocker and u will win
  • Keep aile strike & freedom
  • Keep big defence blocker, so cannot dead by ping easily.
  • The player who get more draw 2 will win.
  1. Red Green Gqux (70 – 30)
  • Play around from Gqux first strike.
  • Keep and use your blocker wisely, don’t let them trade your big body unit.

Tips and Tricks:

  1. Always play 1st
  2. If u got 2nd, justice gundam is a good answer
  3. Do Starving Game strategy.
  4. Focus on clear opponent board
  5. Life later
  6. Do naval bombardment wisely 
  7. No necessary atk, play safe first, always compare total opp’s attacker with our blockers.
  8. Play around vs high manoeuvres = keep base for extra life.

This article is the result of our team’s practice and experiments. Of course, what I’ve written isn’t necessarily 100% accurate. I hope this article can help you gain a better understanding of playing the blue-white deck.

Best Regards,

Ricco Kurniawan

5 thoughts on “Ricco K: HOW TO PLAY BLUE – WHITE GUNDAM [GD01 – GD02]”

    1. I’ve started playing Blue/White recently and I’m enjoying it a lot. I’m just deciding which variant I want to commit to.

      Cant wait to see what you make with gd03 coming out

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