Ricco K, MINI GUIDE: BLUE – WHITE SEED GUNDAM [GD03]

Hi this is Ricco from Indonesia. 

Maybe some of you already know me from previous Blue White Guide.  This article will help you on GD03. So I wish I can help many players to improve their skills. And you can find me on My X or twitter Ricco Kurniawan (ricco_kurniawan). 

Deck List:

Key card:

1. Blocker Package:

  • 4 Zowort
  • 4 Lfrith
  • 4 Rick Dias
  • 4 Striker Pack

2. Amuro + Rx78 ST

Combine of best blue pilot and best blue unit, best midgame link unit, to clear enemy’s unit.

3. Kira + Aile Strike

Kira + Aile is a second best link after Amuro – RX, bounce 1 unit and attack enemy’s unit. Clear 2 unit is a superb counter attack.

4. Justice Gundam

Justice Gundam is the best unit on this deck. 2 bodies from 1 card. Winning card for many matchups.

5. Freedom Gundam (ST09)

New good weapon from ST09, blocker and suppression. Very strong card for Starving Game Plan. 

Play Turn by Turn

PLAY TURN 1ST

LV 1 = GO

LV2 =  ZOWORT // OVERFLOWING

LV3 =  BLOCKER CC2  + OVERFLOWING // ARCHANGEL

LV4 = RX78 + AMURO

LV5 =  AILE STRIKE + KIRA

LV6 = A SHOW OF RESOLVE + BLOCKER CC2 + OVERFLOWING

LV7 = JUSTICE/FREEDOM GD01 + BLOCKER CC2

LV8 = [FREEDOM GD01 + PILOT] // JUSTICE + BLOCKER CC2

LV9 = JUSTICE + ARCHANGEL + ABILITY ARCHANGEL ACTIVE ONE BLOCKER

LV10 = [FREEDOM ST09 + KIRA] + BLOCKER// A SHOW OF RESOLVE

PLAY TURN 2ND

LV2 =  OVERFLOWING

LV3 =  BLOCKER CC2

LV4 = A SHOW OF RESOLVE // BLOCKER + BASE

LV5 =  RX78 + AMURO

LV6 = AILE STRIKE + KIRA

LV7 = JUSTICE/ [FREEDOM GD01 + KIRA]

LV8 = [FREEDOM GD01 + PILOT] // JUSTICE + BLOCKER CC2

LV9 = JUSTICE + ARCHANGEL + ABILITY ARCHANGEL ACTIVE ONE BLOCKER

LV10 = [FREEDOM ST09 + KIRA] + BLOCKER // A SHOW OF RESOLVE

MATCH UP

  1. BAD MATCHUP : BG OYW, BP BARBATOS
  2. GOOD MATCHUP : RW BURN, GW WING, UW THE O, RB MARIDA, RG ZEON

Bad matchup:

Blue Green ZOne Year War (45 – 55)

  1. STARVING GAME PLAN 
  2. Mulligan to blockers 
  3. Starving game. Attack only on enemy unit, no point to attack their life on early game
  4. Our mission is only survive to clear opponent board. Wipe out.
  5. Always trade your zowort with zaku 3/2. Useless if you attack to that zaku on our turn, and then pass turn, and he will ping 1 to our zowort. Enemy get your base and kill your zowort easily.
  6. No greedy attack, only attack with non blocker unit, or attack with one unit and then stand it with archangel
  7. Final wave attack, only if we sure we want to end game
  8. Keep life on 1 not 0. Always keep your base, your base is additional life.

Blue Purple Barbatos Aggro-ping (40 – 60)

  1. STARVING GAME PLAN
  2. Mulligan to blockers.
  3. If you have basic base, and then attacked by minion 2 AP, okay no block. If 3 AP block it.
  4. Always trade your 3 AP blocker  with their ‘REZEL” unit.
  5. Lfrith or Striker Pack (2/4 unit) block 2/2 minion unit. (so cannot easily ping by sniper. Eg: guntank, ankhsa, barba, etc)
  6. Starving game. Attack only on enemy unit, no point to attack their life on early game.
  7. Always kill the barbatos unit, use amuro wisely.
  8. No greedy attack, only attack with non blocker unit, or attack with one unit and then stand it with archangel.
  9. Final wave only if we sure we want to end game.

Good Matchup:

Green White Wing (55 – 45)

  1. Keep your blocker standby, no need attack
  2. If [RX78 link unit] or [Aile Strike link unit] attack, keep your blocker standby, we need cover our boss.
  3. Play Justice Gundam after their WGZ enter the battlefield. If no WGZ play, so no need to play Justice Gundam (if Justice is the only card that you can cast this turn, okay do that.)
  4. Play your base wisely (breech anytime)
  5. Keep your base for extra life, if you cannot handle high maneuver, you need your base for extra life

Red White Seed – Providence (55 – 45)

  1. Mulligan to Justice Gundam, find this unit.
  2. Display of resolve is a key to win, draw draw draw
  3. Spam six unit ASAP, and we will win. (justice mvp)
  4. Always choose (2/4 unit) for striker pack.
  5. Wisely attack their life, so many traps on their life

BW THE O (60 – 40)

  1. Spam 6 units, justice will help you, and then attack to their life
  2. This deck have a snow ball effect, but very slow, so better finish this game asap, no prolong.
  3. Spam justice and draw 2 cards as much as you can
  4. Freedom GD01 can help to reduce their AP

Red Blue Marida (60 – 40)

  1. We need blocker ap3, to trade their “REZEL” unit.
  2. Justice will be your MVP
  3. Always drop 2/4 blocker 
  4. Count their trash, and prepare blocker, banshee can kill 2 big bodies cleanly
  5. Drop all your unit and blocker, draw 2 later, if you have no unit anymore, play your command to draw.
  6. Go wide with Justice.
  7. Keep our tempo with RX or AILE LINK UNIT.

Red Green Gqux (55 – 45)

  1. STARVING GAME PLAN
  2. G-FRED is a very strong card, always check their pilot on trash
  3. Don’t play around life 0, keep on 1 life (many high maneuver)
  4. Buying time with many blockers and then punish with big body.

Extra noted:

  1. We must learn how to do “STARVING GAME PLAN”
  2. Attack wisely and only if you need to do that.
  3. Aggro deck is the real contender, so you must build your deck for agro match up.
  4. Freedom ST09, is a surprise attack, so better you do this attack with link unit.  (don’t forget this unit need friendly base for suppression)
  5. Ap3 blocker trade for “REZEL” Vanilla.
  6. Agro MU if we have base, please no take OHKO to base, 2 times attack to base still ok, if 5/6 AP to base, block it.
  7. Justice timing is after the WGZ (GW matchup), if not necessary don’t play Justice on curve. If the wgz waiting and keep on hand do the job with your current field and draw2 or play LV6 unit above.

DONE!!!

Am really sorry maybe a little to late to write this mini update for previous guide, this meta will end soon. If u have any question u can chat me on X or Twitter. 

Also this article is the result of our team’s practice and experiments. Of course, what I’ve written isn’t necessarily 100% accurate. I hope this article can help you gain a better understanding of playing the blue-white deck.

Best Regards,

Tan Ricco Kurniawan

(Tapu Brothers Indonesia)

2 thoughts on “Ricco K, MINI GUIDE: BLUE – WHITE SEED GUNDAM [GD03]”

    1. Hi..
      Naval good.
      But not a good for aggro match up.
      And aggro is arround 60% match up here.
      So i didnt bring naval anymore.

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