Ricco K: MY ADVENTURE WITH DESTINY GD-04 (Part 2)

Hi, this time I will update my previous Destiny Deck (purple-white). Update new list with 3 Best Pilots (Kira + Shinn + Mikazuki) on my list. First time, I think this deck is too slow and complicated, until I play against this deck on Final Round NTC (credit to: Edwin Grealdy / KIRIEL), this deck is not bad at all, kill some aggro deck. After that match I consider to rebuild my PW Destiny. This deck maybe weak on early game, but very strong at late game, multiple Destiny with High Maneuver is a real problem

Deck List:

Key card:

  1. Destiny + Shinn:

Destiny Linked unit is the best unit here, to bring back our unit from trash.

High Manuever make this unit is the one of best Finisher.

  1. Aile Strike + Kira

Kira + Aile still the best white link unit till’ GD04 meta. Also we need kira to clear agro minion.

  1. Barbatos  Adapt + Mikazuki

Help to clear small HP unit from board. 

  1. Gracefull Demeanor

We need this to play arroung agro meta. Also help us to clear token or small blocker.

Notes:

  1. We must survive on early game, that’s why Graceful Demeanor is very important, you can bring 2 – 4 copies. 
  2. Sword impulse is an important pieces on this deck , play that card, and trade it with opponent unit, when Lv. 7 Destiny on time with Shin Asuka, need 6 resource, and then swing destiny, active 1 resource, so u have 2 resource, u can pay this combo on time.
  3. Bring 11 Pilots on this list, because so many unit needs pilot. (eg: Destiny & Aile Strike).
  4. Lv2 – Lv6 try to prepare 2 blockers before you Play Destiny Gundam, so you can protect your boss card.
  5. Overflowing and Base can help you to fill your trash.
  6. Barbatos package is the best answer for Victory Deck, also tokens unit from Zeong, Red Zaku, etc.
  7. Pick 2nd , play second help us to get LV.7 easier. 
  8. Try to play more aggresive for some High End Matchup (Unicorn, Neo Zeong,  Wing), make their life 0 as soon as possible, use every link unit that u have to take their life. And then finish them with Destiny Gundam High Manuever.

Closing:

Okay, this is the end of my article about Destiny Gundam part 2. So many  cards I want to try on this decklist (eg: Barbatos LR draw, striker pack, kusanagi, etc.). But for now, I think I must  focus on play around against Aggro Meta, because PB Barb and BG Oyw are very very aggressive. I hope you will try this deck. and sure, if you want share your list you can send it to my X or Twitter Ricco Kurniawan (@ricco_kurniawan).  I need more and more trial with this deck, so I can update this decklist and make it stronger. 

Thx to Edwin Geraldy (ID : KIRIEL), you really inspired me to update my list.

Thx for the Readers who always read my article, really appreciate it.

See u on Part 3 (I hope I can update this deck better)!!

Best Regards,

Tan Ricco Kurniawan

(Tapu Brothers Indonesia)

Leaks [GD-05] Booster: Freedom Ascension, 24 July 2026

Booster GD05 is released in 24 July 2026, to celebrate the 1st anniversary of the Gundam Card Game.
The long‑awaited mobile suits like Strike Freedom Gundam and ν Gundam finally make their appearances.

Strike Freedom Gundam

These series are featured in this set: Mobile Fighter G Gundam, Mobile Suit Gundam Wing: Endless Walts, and Mobile Suit Gundam Char's Counter Attack.

Leaks [EB01] Booster: Eternal Nexus, [ST10] Generation Pulse.

Booster EB01 is released in 26 Jun 2026. This set's theme is the "SD Gundam G Generation Eternal".  Around the same time, [ST10]  Generation Pulse will be released as well.

Introducing G Generation Cards: GQuuuuuuX (Omega Psycommu) (EB01-024) and Haro (EB01-017).

Ricco K: MY ADVENTURE WITH DESTINY GD-04 (Part 1)

Hi, this time I will share about my Destiny Gundam deck. Destiny Gundam is my favourite Gundam, I really like it, so I’ll try my best to make this deck good. This is my very first decklist, sure this is not the best. I will update this list for next article. 

Deck List:

Key card:

  1. Minerva Package:
  • 4 Impulse
  • 4 Force Impulse
  • 4 Blast Impulse
  • 4 Sword Impulse
  • 4 Destiny Gundam (Main Engine for this deck)
  1. Kira + Aile Strike

Kira + Aile still the best white link unit till’ GD04 meta..

  1. Freedom Gundam (ST09)

Big bodies and suppression attack, plus can link unit with Kira.

Notes:

  1. We must survive on early game, that’s why Graceful Demeanor is very important, you can bring 2 – 4 copies. 
  2. Sword impulse is an important pieces on this deck , play that card, and trade it with opponent unit, when Lv. 7 Destiny on time with Shin Asuka, need 6 resource, and then swing destiny, active 1 resource, so u have 2 resource, u can pay this combo on time.
  3. Blast Impulse is a terror for opponent’s attacker, this unit can KO our opp’s unit easily with 5AP power, and then u can reanimate this card with Impulse, Force Impulse (back to hand),  and with Destiny.
  4. Lv2 – Lv6 try to prepare 2 blockers before you Play Destiny Gundam, so you can protect your boss card.
  5. Overflowing and Base can help you to fill your trash.
  6. Keep your pilot, play the pilot only on perfect time, because Destiny need pilot
  7. Keep your 2 – 3 Resources open on late game, make a terror for Demeanor or Giant Killer.

Closing:

Okay, this is the end of my article about Destiny Gundam part 1. Only short basic Skeleton Deck, some Key Cards, and some notes to play this deck. i hope you will try this deck. and sure, if you want share your list you can send it to my X or Twitter Ricco Kurniawan (@ricco_kurniawan).  I need more trial with this deck, so I can update this decklist and make it stronger. 

Thx for your time to read this article, really appreciate it.

See u on Part 2!!

Best Regards,

Tan Ricco Kurniawan

(Tapu Brothers Indonesia)

Fuji: Athens Regional Winner – PB Barbatos

Hello everyone, Fuji here! If you don’t know me, I’m a European (Italian) Gundam TCG player since the beginning.
I don’t use my socials much to talk about it, but I sometimes do on my Metafy.

This past weekend I attended a Regional Championship in Greece, and I managed to win it. The crazy part is that I didn’t lose a single game. Today I’m going to talk about it a bit—what I faced, how I approached the matchups, and my general thoughts on the deck.

This wasn’t my first major top, but it’s definitely my most important one so far!

The tournament had 7 rounds of Swiss, with a Top 8 cut.
So only X-1 players were allowed into playoffs—not easy, I have to say. In a BO1 format with a lot of RNG, staying almost undefeated is really hard. Right now, you can lose to almost any deck—that’s my opinion.

First of all, I’m going to show you my list:

I think this is the most consistent way to play the deck.
Actually, -1 White Base +1 Show of Resolve would probably be better, but I decided to play 1 White Base because I felt more comfortable having 3 bases, hoping to flip one from shields. I was also a bit scared of how much Red I might face. But honestly, I don’t think that choice made a huge difference.

Before starting with the rounds: I can’t say I highrolled much or that it was just “my day.”
I didn’t make any Link units until round 5, and I didn’t do Mikazuki + Barbatos until the last rounds. I was basically improvising plays with 2/2 units + pilots lol.

Matchups

ROUND 1 – WING

I was scared as hell to face Wing (LOL), because it’s that “outdated” meta deck that can still highroll and kill you sometimes.
I don’t think my opponent made the best choices. I started first, and I remember he played a Base on turn 1, which you should almost never do. I had a good curve with a double drop on turn 2 and Corsica on turn 3.

At that point he used EX Resource for Sword + Kira to bounce my Talgeese token and attack Corsica—something I didn’t really like. If Wing uses EX Resource too early, it becomes harder for them later. I rushed pretty quickly and closed it out.

ROUND 2 – THE O

This was a fun game because my opponent was really nice.
And honestly, I still don’t understand how I won.

I only realized he was white-blue after like 5 turns—I had only seen white cards. By the end, I faced 4 Aile Strikes (twice), 2 Gundam + Amuro, and The-O + Scirocco.

I really don’t know how, but I won that game!

ROUND 3 – PURPLE BLUE

Nothing crazy here. I started second, neither of us did anything insane.
I think he made one trade I wasn’t sure about, but overall I just rushed earlier than him.

ROUND 4 – THE O

I faced Luca, an Italian player—super friendly and nice. He also made Top 8.

He didn’t have a great draw, I could tell. We both played everything we had, but I managed to avoid his blockers and get good value. Here, the choice to play 6 copies of the 4/3 units really paid off.

ROUND 5 – PURPLE BLUE

Against Mario! A friend of Luca (Round 4) and Giacomo (Finals).

Guys, don’t hate me—I didn’t love their decklist, mainly because I think you want to play faster. They were running NT1, Lupus, and 2 Rebake. But in the end, their list worked since they made finals.

In this match I think I was just faster, but I actually won thanks to a lucky Amuro draw that let me close the game. It was super intense against a strong player.

ROUND 6 – WHITE RED

My biggest fear!

I’m scared of this deck’s burst. Luckily, I didn’t see anything crazy from shields. I controlled the field well with good trades and closed the game before he could drop anything too big.

ROUND 7 – PURPLE BLUE

Concede!

Yes, you heard right. At this point, all X-1 players were already in Top Cut, so I had no reason to play.
I preferred to talk with my opponent—he was an Italian player at his first major event. I wanted to give him the win and let him go 7-0.

Also, having 40 minutes to rest and not revealing your decklist to a potential opponent isn’t a bad idea.

Top-Cut

TOP 8 – WING

My god… Wing again!

I won 2-0. I started first in Game 1 and second in Game 2.

My opponent was very nice, but he didn’t see anything crazy. He was playing Shenlong, which can be dead against me, and he didn’t find it. He tried to make plays, but nothing really worked, so I closed both games.


TOP 4 – WHITE RED

Same opponent from Round 6, from Athens—super nice guy.

I won 2-0 again.
In Game 2 he used something like 5 removal effects on my units (3 Close Combat and 2 Improved, I think).

In the end, he ran out of cards and didn’t draw anything impactful. He played Providence twice in a row, but I already had too much board, so I just kept swinging at shields.


### FINALS

Against my friend Giacomo.

We were joking earlier because he said he built his list for the mirror match, and I was like “yeah… too heavy for me.”

I don’t know, but it felt like karma was on my side—he bricked both games.
In Game 2 he had something like 2 Show of Resolve, 2 Bases, and 2 Pilots in hand. Meanwhile, I had 6 resources + EX and played 4 Guntanks and 2 drops lol.

But yeah, it is what it is.
I won the tournament with a deck I refused to play since the beginning.

Thank you guys for reading!
If you want a deeper breakdown beyond matchups, you can check my Metafy for free.

Hope to see you soon at a tournament!

Ricco K, MINI GUIDE: BLUE – WHITE SEED GUNDAM [GD03]

Hi this is Ricco from Indonesia. 

Maybe some of you already know me from previous Blue White Guide.  This article will help you on GD03. So I wish I can help many players to improve their skills. And you can find me on My X or twitter Ricco Kurniawan (ricco_kurniawan). 

Deck List:

Key card:

1. Blocker Package:

  • 4 Zowort
  • 4 Lfrith
  • 4 Rick Dias
  • 4 Striker Pack

2. Amuro + Rx78 ST

Combine of best blue pilot and best blue unit, best midgame link unit, to clear enemy’s unit.

3. Kira + Aile Strike

Kira + Aile is a second best link after Amuro – RX, bounce 1 unit and attack enemy’s unit. Clear 2 unit is a superb counter attack.

4. Justice Gundam

Justice Gundam is the best unit on this deck. 2 bodies from 1 card. Winning card for many matchups.

5. Freedom Gundam (ST09)

New good weapon from ST09, blocker and suppression. Very strong card for Starving Game Plan. 

Play Turn by Turn

PLAY TURN 1ST

LV 1 = GO

LV2 =  ZOWORT // OVERFLOWING

LV3 =  BLOCKER CC2  + OVERFLOWING // ARCHANGEL

LV4 = RX78 + AMURO

LV5 =  AILE STRIKE + KIRA

LV6 = A SHOW OF RESOLVE + BLOCKER CC2 + OVERFLOWING

LV7 = JUSTICE/FREEDOM GD01 + BLOCKER CC2

LV8 = [FREEDOM GD01 + PILOT] // JUSTICE + BLOCKER CC2

LV9 = JUSTICE + ARCHANGEL + ABILITY ARCHANGEL ACTIVE ONE BLOCKER

LV10 = [FREEDOM ST09 + KIRA] + BLOCKER// A SHOW OF RESOLVE

PLAY TURN 2ND

LV2 =  OVERFLOWING

LV3 =  BLOCKER CC2

LV4 = A SHOW OF RESOLVE // BLOCKER + BASE

LV5 =  RX78 + AMURO

LV6 = AILE STRIKE + KIRA

LV7 = JUSTICE/ [FREEDOM GD01 + KIRA]

LV8 = [FREEDOM GD01 + PILOT] // JUSTICE + BLOCKER CC2

LV9 = JUSTICE + ARCHANGEL + ABILITY ARCHANGEL ACTIVE ONE BLOCKER

LV10 = [FREEDOM ST09 + KIRA] + BLOCKER // A SHOW OF RESOLVE

MATCH UP

  1. BAD MATCHUP : BG OYW, BP BARBATOS
  2. GOOD MATCHUP : RW BURN, GW WING, UW THE O, RB MARIDA, RG ZEON

Bad matchup:

Blue Green ZOne Year War (45 – 55)

  1. STARVING GAME PLAN 
  2. Mulligan to blockers 
  3. Starving game. Attack only on enemy unit, no point to attack their life on early game
  4. Our mission is only survive to clear opponent board. Wipe out.
  5. Always trade your zowort with zaku 3/2. Useless if you attack to that zaku on our turn, and then pass turn, and he will ping 1 to our zowort. Enemy get your base and kill your zowort easily.
  6. No greedy attack, only attack with non blocker unit, or attack with one unit and then stand it with archangel
  7. Final wave attack, only if we sure we want to end game
  8. Keep life on 1 not 0. Always keep your base, your base is additional life.

Blue Purple Barbatos Aggro-ping (40 – 60)

  1. STARVING GAME PLAN
  2. Mulligan to blockers.
  3. If you have basic base, and then attacked by minion 2 AP, okay no block. If 3 AP block it.
  4. Always trade your 3 AP blocker  with their ‘REZEL” unit.
  5. Lfrith or Striker Pack (2/4 unit) block 2/2 minion unit. (so cannot easily ping by sniper. Eg: guntank, ankhsa, barba, etc)
  6. Starving game. Attack only on enemy unit, no point to attack their life on early game.
  7. Always kill the barbatos unit, use amuro wisely.
  8. No greedy attack, only attack with non blocker unit, or attack with one unit and then stand it with archangel.
  9. Final wave only if we sure we want to end game.

Good Matchup:

Green White Wing (55 – 45)

  1. Keep your blocker standby, no need attack
  2. If [RX78 link unit] or [Aile Strike link unit] attack, keep your blocker standby, we need cover our boss.
  3. Play Justice Gundam after their WGZ enter the battlefield. If no WGZ play, so no need to play Justice Gundam (if Justice is the only card that you can cast this turn, okay do that.)
  4. Play your base wisely (breech anytime)
  5. Keep your base for extra life, if you cannot handle high maneuver, you need your base for extra life

Red White Seed – Providence (55 – 45)

  1. Mulligan to Justice Gundam, find this unit.
  2. Display of resolve is a key to win, draw draw draw
  3. Spam six unit ASAP, and we will win. (justice mvp)
  4. Always choose (2/4 unit) for striker pack.
  5. Wisely attack their life, so many traps on their life

BW THE O (60 – 40)

  1. Spam 6 units, justice will help you, and then attack to their life
  2. This deck have a snow ball effect, but very slow, so better finish this game asap, no prolong.
  3. Spam justice and draw 2 cards as much as you can
  4. Freedom GD01 can help to reduce their AP

Red Blue Marida (60 – 40)

  1. We need blocker ap3, to trade their “REZEL” unit.
  2. Justice will be your MVP
  3. Always drop 2/4 blocker 
  4. Count their trash, and prepare blocker, banshee can kill 2 big bodies cleanly
  5. Drop all your unit and blocker, draw 2 later, if you have no unit anymore, play your command to draw.
  6. Go wide with Justice.
  7. Keep our tempo with RX or AILE LINK UNIT.

Red Green Gqux (55 – 45)

  1. STARVING GAME PLAN
  2. G-FRED is a very strong card, always check their pilot on trash
  3. Don’t play around life 0, keep on 1 life (many high maneuver)
  4. Buying time with many blockers and then punish with big body.

Extra noted:

  1. We must learn how to do “STARVING GAME PLAN”
  2. Attack wisely and only if you need to do that.
  3. Aggro deck is the real contender, so you must build your deck for agro match up.
  4. Freedom ST09, is a surprise attack, so better you do this attack with link unit.  (don’t forget this unit need friendly base for suppression)
  5. Ap3 blocker trade for “REZEL” Vanilla.
  6. Agro MU if we have base, please no take OHKO to base, 2 times attack to base still ok, if 5/6 AP to base, block it.
  7. Justice timing is after the WGZ (GW matchup), if not necessary don’t play Justice on curve. If the wgz waiting and keep on hand do the job with your current field and draw2 or play LV6 unit above.

DONE!!!

Am really sorry maybe a little to late to write this mini update for previous guide, this meta will end soon. If u have any question u can chat me on X or Twitter. 

Also this article is the result of our team’s practice and experiments. Of course, what I’ve written isn’t necessarily 100% accurate. I hope this article can help you gain a better understanding of playing the blue-white deck.

Best Regards,

Tan Ricco Kurniawan

(Tapu Brothers Indonesia)

Gundam Card Game Premium Card Collection PC01A and PC02A

The Gundam Card Game Premium Card Collection Gundam Assemble Set Iron-Blooded Orphans [PC01A] and Gundam Assemble Set Gundam GQuuuuuuX [PC02A] will be released in 27 Feb 2026.

Gundam Barbatos 4th Form and McGillis' Schwalbe Graze will be reprinted with new art in PC01A.

GQuuuuuuX (Omega Psycommu) and Red Gundam will be reprinted with new art in PC02A.

Contents

  • x3 Different GUNDAM ASSEMBLE
  1. Gunpla Miniatures
  • x14 Alt-Art Cards
  • x1 Bonus Pack(Card from 5types)
  • x1 ASSEMBLE Instructions/Playsheet

[GD] Leaks GD-04 Booster Set: The Phantom Aria (24/04/2026)

The Phantom Aria [GD04] booster pack will include Mobile Suit Victory Gundam and Turn A Gundam cards.

This set will also include Mobile Suit Gundam The Witch from Mercury cards.

Starting with GD04, Bandai will begin reprinting previous cards in new colors.

Release Date: 24 April 2026.

[GD] Leaks GD-05 Booster Set: The Freedom Ascension (27/07/2026)

The release of the 1st Anniversary Booster Pack “Freedom Ascension [GD05]” is scheduled for Friday, July 24, 2026.

The Freedom Ascension [GD05] booster pack will include the Strike Freedom Gundam from Mobile Suit Gundam SEED Destiny as a blue card!

The Freedom Ascension [GD05] booster pack will also include Mobile Fighter G Gundam cards.