Hello everyone , Jack Yoon here playing OPCG and GCG in the Asia Region ( Malaysia ).
My socials at X is @JackYoonTCG where I will post my latest decklist and results there.
My dream is to one day qualify for Asia finals and enter the world championship.
I attended my first Gundam Regional Championship in Malaysia (256 players) for the format GD05 and I managed to finish 4th placing in the Swiss round and eventually
emerging champion for the event at the top cut.
I had been main blurple Barbatos for the season GD04 and for GD05 the best deck to pilot is red white MF.
The reason why is it doesn’t have a match up where it is impossible to win if getting the right cards and curve and I had consistently beat NU Gundam unless they high rolled me an early link of rx78 and Amuro breaking base and weenies go through life , but in most of the matches it just doesn’t come so easily.
This is my list for the tournament

However after I participated in the Regional Finals the following day (32 players) I finished the
tournament with a result of 2-3 at Swiss cut and bubble out.
The 3 games that I lost are :
I lost to a high rolled Nu gundam , blurple V strike freedom where he manage to drag to late game with 2 turns of SF link and clear my board , blurple SF where I go for lethal and his last shield was a base.
After that day I went back and tested on MSA and finalised my decklist as follows

What is MF deck and Why I Choose MF?
Of all the options I had for GD05 and the problem with luck based draw in Gundam card game, the only deck that stands out of this norm is the MF deck .
It has ways to cycle away bad cards using commands and also able to retrieve cards and gain resources from trash.
It can repeatedly do the same cycle over and give me the same result in most of the matches I play.
The reason why I shy away from Nu Gundam is because it highly dependant on the Nu Gundam 7c . If you fail to put it on curve and when run out of gas , it is basically just game over with no ways to come back to the game , and honestly
We are done with the aggro meta aren’t we?
MF deck Guide :
Step 1: Mulligan like a pro
The ideal starting hand should be having 1 unit of 2C Gundam Maxter or Michaelis


The second key card you need to look for is the below combo in your starting hand , I would usually keep if I have 1 of the key card plus 2 COMMAND Airframe Seizure or Overflowing Affection.
You need to remember this combo by heart and this is how you control the entire board for the midge
1 UNIT Shining gundam + PILOT Domon Kasshu with COMMAND – Shining finger / Darkness Finger
2 UNIT Rising gundam + COMMAND/PILOT Cyclone Punch
3 UNIT Rising gundam + PILOT Domon Kasshu with COMMAND – Cyclone punch LINK with on board Maxter or COMMAND Shining finger / Darkness Finger
Step 2:
Be aware of whether your opponent is an aggro deck or control deck and the beauty of this deck is it has the two COMMAND card Airframe seizure and
overflowing affection that help me to decide and cycle my hand for the right card to win my opponent.
Key tips for cycling card :
If opponent is aggro deck – CONTROL the board . Find for cards like I mention
for the combo above.
If opponent is control deck – GAIN value and trade for value .To put it in short, use one unit to force opponent to trade 2 unit with you.
Prepare for the MASTER GUNDAM combo with MASTER ASIA
Step 3:
HOW GAIN VALUE ? Or HANDSIZE?
The cycling card is the most important , be aware of your trash , The best card to throw whenever you cycle your hand is the extras you have in your hand.
For example if I have 2 COMMAND Shining Finger I will usually throw it the first card.
ALWAYS throw SPECIAL MOVE COMMAND card because you will always able to draw it back from UNIT Shining Gundam / Aerial Gundam.
Then when your next cycle you need to BUILD YOUR TRASH with MF UNITS .
So that when you drop SHINING GUNDAM you can GAIN VALUE


The reason why I added AERIAL Is because sometimes at the late game , I need the flexibility to draw ANY COMMAND CARD.
WHAT TO PICK ?
If I need to search for WIN CONDITION/ LINK FOR END GAME = Airframe Seizure / Overflowing Affection.
If I need to control board and activate the draw effect of MASTER GUNDAM =
Darkness Finger
If I need to clear board with FIRST STRIKE on Shining Gundam = Shining Finger.
If I need to be prepared for STRIKE FREEDOM / NU GUNDAM hitting my unit and protecting my BIG UNIT = Unforeseen Incident.

To be honest UNFORESEEN INCIDENT is the MVP of this deck . It has won me countless of game.
Try it yourself and for me 1 is enough because the deck is too tight for more cards.

HAOW Gundam – EFFECTIVE against ZEONG tokens / Rush deck that flood the board.

SHINING GUNDAM SUPERMODE
1. For the suppression and also additional link unit for Domon
2. Keep in your hand and clear STRIKE FREEDOM that has 8 FREAKING life when linked.
DOMON 2 AP + SG super mode will total up to 8 attack and can clear a strike freedom with first strike
CONCLUSION
Practice makes perfect. Go to locals and enjoy the game .
GD05 format is one of the best to try out any decks and have fun .
The banlist for vanilla had improve on the entire GCG gameplay significantly and I wish you winning tournaments.
If you have any specific questions can dm me at twitter or X @JackYoonTCG















































































